Jump to content

CnCNet Forums

Search In
  • More options...
Find results that contain...
Find results in...
NerevarII

Happily left OpenRA and wish to transfer my work to here

Recommended Posts

Posted (edited)

I won't go into detail, but I understand completely why people here don't like OpenRA or the the people who run it. And why people are leaving OpenRA more and more. I've never experienced such displeasure and so many injustices dealing with the heads of OpenRA.

 

I'm wondering if there is a way to transfer, or convert, my OpenRA maps to something usable here, and, if not, I can post them anyway as "educational material" for those who wish to learn something from what I've created.

 

Lastly, if anyone is willing to help me bring the OpenRA source code to a usable level here, or create something entirely separate (think, a TRUE modernized Red Alert, which stays true to the original game), since the source code is open-source and free for anyone to use and redistribute.

 

p.s. I have a lot to offer and talent/experience with creating thing's for the command and conquer series, and I've wasted much of that on the undeserving OpenRA, and wish to bring my contributions here instead, as I should have from the beginning. Let's get modding :)

 

edit: I wanted to to mention that a lot of my ideas were used, despite my ideas being "trash" as the heads of OpenRA put it, yet the ripoff and/or directly use my ideas. The content that I created and services offered to users by me were valued by the majority of the community, and it's a shame that despite them wanting me back, I simply have to move on because of what was done to me there by a small group of people. My maps and map-mods became popular and demanded, I created a free and open discord, which users enjoyed, because it allowed them a break from the tyranny of those who run things for OpenRA and gained 100 members within days. I since then deleted my discord because I planned on leaving OpenRA for good......but the community wanted me back, so I came back. This time, I hope they understand that it is not an enironment I wish to be a part of, especially with the insane troll infestation there. I treated people with kindness, love, and respect, and taught people how to play as well as making fun content for them to enjoy and showing them a good time, as well as helping mediate disputes and fight back against the malicious people there in hope that they would focus on me instead of the rest of the community.

 

I also helped discover and patch exploits, contributed to the game on github (tho, that content was removed out of spite, or more accurately, claimed as their own ideas/work), and helped with server testing and game tests.

 

I guess I'm just trying to show my experience and skill with creating content that people enjoy, and hope I can continue creating such content here for all to enjoy, as well as explain ahead of time why some thing's can't be found, but if proof of my work or claims is needed, I can do my best to meet your demands.

Edited by NerevarII
  • Like 1

Share this post


Link to post
Share on other sites

Sad to hear your bad experiences with OpenRA, but I've heard similar experiences from people before.

I don't think there is any tools to convert maps from OpenRA back to the classic games as they use incompatible formats. So you'd have to remake the maps on XCC Editor or RA-ED depending on the game.

  • Upvote 1

Share this post


Link to post
Share on other sites

It's okay :) this forum feels like it can be a fresh start, and it seems much more professional and friendly. The attack-move and unit queues kind of spoiled me, and coming back to the micro-heavy classic RA is.......annoying, yet very gratifying. Maybe I'll get back into the groove of playing competitively since classic requires a lot more patience and skill, as there are no "hand-holding" such as a-move or queues :D

 

As for recreating the content, that should be no problem. Although, instead of listing some under "balance changes" since I think classic is fine the way it is, they will be listed/showcased as something to change thing's up.

 

But definitely expect some quality default maps from me soon!

Share this post


Link to post
Share on other sites

I don't think there will be any problem with you sharing your work here, but honestly out of the hundreds of us here, most of us only know how to play RA (as well as the other C&C games) but have no idea about the internal workings of them (myself included). The number of people that actually do know what goes on behind the pixels... you can probably count them on one hand, maybe two at the most! :D

 

21 hours ago, NerevarII said:

[...] this forum feels like it can be a fresh start, and it seems much more professional and friendly.

Ah... yeah sure, of course... hahahaha. Jokes aside, some of the staff can probably fit that description, and the rest aren't too bad I guess.

Share this post


Link to post
Share on other sites

Always cool to see a new modder/mapper around.
I'd love to see what sort of ideas you bring. I think the best work seems to be made when people put their ideas together fluently.

Much like Tore, I'm sad to hear that you didn't have a good time with the OpenRA community. I will warn that there have been some trouble makers here, but the mods seem to do a pretty good job keeping a lid on them so that we can work on stuff. So if someone is out of line, just slap the "Report Post" and it should be dealt with pretty promptly.

I did write up a very large post on mapping (it was for TD rather than RA, but you might find it interesting and get something out of it).
it can be found here: https://forums.cncnet.org/topic/8062-understanding-map-design/ 

Welcome to our forum.
-AW

Share this post


Link to post
Share on other sites

I only play, and map for, and fiddle with the first C&C so this post isn't really in my domain, but I still feel the urge to congratulate you on your decision. OpenRA is a massive undertaking worthy of respect. It is also a massive abomination as far as the C&C name and spirit are concerned. The more people realize this the better.

Share this post


Link to post
Share on other sites

cn2mc:

you know, OpenRA is the absolute worst community I ever had the displeasure of being in, and it sucks, because most are good/cool people, but the small group of scumbags really ruin the atmosphere.

It seems like people are leaving faster and faster, and I love it. It deserves to die off, or at least be handled by people worthy of life. The current "maintainers" do not deserve to live on this planet. I can't even begin to say all that happened. The greatest drama of all time.

In fact, it's the only gaming community I've ever had problems with, and I've been in many....

 

.

 

.

 

AcromaticWhite:

If you're interested I could help you learn. I should make a map pack and upload it here for openRA for people to check out. might do that tomorrow. Thank you :)

 

.

 

.

 

fir3worx:

Yes, hopefully I can be a nice addition! And, thank you :)

 

.

 

.

 

kilkakan:

thank you!

Share this post


Link to post
Share on other sites
On 7/12/2018 at 6:35 AM, NerevarII said:

I created a free and open discord, which users enjoyed, because it allowed them a break from the tyranny of those who run things for OpenRA and gained 100 members within days. I since then deleted my discord because I planned on leaving OpenRA for good......but the community wanted me back, so I came back

Wait, what, you delete the Discord server with 100+ members? 

Share this post


Link to post
Share on other sites
On 7/25/2018 at 3:20 PM, NerevarII said:

cn2mc:

you know, OpenRA is the absolute worst community I ever had the displeasure of being in, and it sucks, because most are good/cool people, but the small group of scumbags really ruin the atmosphere.

It seems like people are leaving faster and faster, and I love it. It deserves to die off, or at least be handled by people worthy of life. The current "maintainers" do not deserve to live on this planet. I can't even begin to say all that happened. The greatest drama of all time.

In fact, it's the only gaming community I've ever had problems with, and I've been in many....

O.O wow, I didn't know anything about that.
Sorry to hear. I think RA1, as an engine, was a pretty cool thing.

Share this post


Link to post
Share on other sites

I suggest some caution dealing with this person.  He has been permanently banned from OpenRA's services and community discord for ongoing abusive behaviour, and continues to cause trouble by evading bans to post content on our map repository and post drive-by threats to our IRC channel (even as recently as this morning).  We had to escalate matters to the Freenode and Discord staff after he started harrassing people via private message, which I assume is why they shut down his Discord channel.

We're not the first community to have trouble with him; a community member found a similar situation with VRChat via his steam profile, and a suspended reddit account.  I'm not sure whether posting those links is allowed – the forum rules here don't explicitly cover linking to outside accounts that may be considered personal information.  A moderator should remove the links (and clarify the rules) if they are not.

Share this post


Link to post
Share on other sites

I guess we should have closed this right away... But at least both sides had the chance to say something about it now, so it's time to finally close it.

 

Please refrain from posting such stuff here again (No defaming)

 

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

  • Similar Content

    • By FunkyFr3sh
      Packages were updated with tiberian sun support, check the new thread by clicking on the link below
      https://forums.cncnet.org/topic/8871-updated-linux-macos-downloads/
    • By Tore
      This is a little topic to point you to some C&C modding tools.
      Feel free to add more tools to this topic. 

      The XCC Utilities:
      Essential for any modder. Download HERE. Made by Olaf Van Der Spek. Contains: XCC AV Player, XCC Editor, XCC Mixer (V 1.45), XCC MIX Editor and XCC TMP Editor.
      XCC TFD Shortcut installer - Handy for TFD users.
      XCC Radar Color editor
      XCC AUD writer - This is a plug-in for WinAmp that allows you to create .aud files from .mp3 files. For WinAmp, and MP3 editing, see Sound related tools below.
      XCC .dll pack - You might need these DLL files to run the XCC utilities. Put them in the same directory as the program you are having trouble running.
      XCC Utils 1.45 U - with Visual Styles support http://www.vk.cncguild.net/TOOLS/DATA/XCC_Utils_U.zip
      Mix Protector. Locks your mix files, this program helps to prevent asset theft. http://www.vk.cncguild.net/TOOLS/DATA/MIXProtector.exe

      INI (.ini) related tools:
      DCoders AI Editor - A program to help you edit the AI.ini file.
      If the above link doesn't work, click HERE.
      Most use notepad for editing the ini files, but some use other notepad-based programs. These are some good programs to edit the .ini files.
      NoteTab
      NotePad++
       
      Voxel (.vxl) and HVA (.hva) related tools:
      Voxel Section Editor III (VXLSE) 1.37 - Another tool created by Banshee and other people from PPM, for creating voxels. Voxels are used mostly as tanks in TS and RA2.
      Cube Normalizer 1.5 - A program for normalizing voxels.
      WILL'S Voxel Editor. An alternate voxel editor (as used by Mig Eater).
      3DS2VXL - A program for converting .3ds files to.vxl files.
      Some 3DS2vxl patches
      OS HVA Builder 2.1 - A program for editing .hva files.
      OS HVA Builder Quick Patch - Updates OS HVA Builder from V2.0 or above to 2.12.
      OS Voxel Viewer - A program for viewing .vxl files.
      OS Voxel Viewer Quick Patch - Updates OSVV from V1.5 or above to V1.75.

      SHP (.shp) related tools
      OS SHP Builder - This tool created by Banshee and other people from PPM, is a tool used to create shp files, these files are used as units and buildings in all C&C games from C&C1 to RA2. Download is here.
      Engie File Converter is a conversion suite created by Nyerguds that supports most of the Westwood image formats (D2 SHP, TD SHP, TS SHP, CPS, WSA). Downloads folder is here.
      Radar Color Editor Is a program put together by Nyerguds (GUI by IcySon55) which you use to modify the colors of your SHP's on the radar screen, a very handy tool.

      Music (.aud/.mp3/.wav) related tools
      For the XCC AUD writer, see the XCC Utilities Section at the top.
      WinAmp - This program, combined with The XCC AUD writer, can create usable, ready to be inserted into TS, .aud files.
      Audacity - A program for editing .mp3 and .wav files, which can then be converted to .aud files. Not required, but handy for making many new sounds.

      2D Image editing software
      Not a requirement of TS editing, but many modders use these programs such as PhotoShop, Paint Shop Pro and Gimp.

      3D Image software
      Commonly used for creating renders and buildings. Again, not required, but very handy to have.
      Blender - A free, open source, easy to use 3D modeling program.
      3DS MAX - An incredible 3D program. It comes at a price though. For a free trial, follow the link on the main page.
      See also: 3DS to VXL above.
      GMAX- A cut down, but free version of 3DS MAX. That site also has tutorials here and there, so make sure you check them out too.
      Anim8or is a free 3D modeling program which is a favorite out of the free programs.
      Hex Editing related tools (for editing GAME.exe) Note: These programs are NOT Decompilers/disassemblers.
      HHD hex editor - A tool for edting the TS game.exe. Note that this is an older version, but it is MUCH better than the new one.
      Hex Workshop - A more complicated, but more useful Hex editor.
      PE Explorer - A hex editor and resource viewer in one, with several other useful features. Only recommended for those with experience in exe editing though. Link leads to a download page for a 30 day trial.

      Language.dll related tools
      Resource Hacker - A tool for editing the TS Language.dll. Can also be used to edit the GAME.exe to a certain extent.
      XN Resource Editor - A more powerful, but slightly more complicated resource editor. Can also be used for modifying certain parts of GAME.exe

      Misc tools
      TMP Studio - A tool for editing and creating TS and RA2 terrain files.
      Explosion Generator - Found by Triforce a while ago, this is a nice program that generates random explosions, which can be used in TS.
       
    • By FunkyFr3sh
      Updates
      Tiberian Sun Single-Player Campaign is now available on macOS and every Linux download.
      Red Alert Single-Player Campaign / Multiplayer downloads were merged together with Tiberian Sun into one download. 
      Downloads are now also available for Pacman-based Linux distributions (Antergos, Manjaro Linux, ...).
       
       
      Downloads
      Ubuntu, Linux Mint, ...                                  cncnet_1.0_all.deb
      Fedora, openSUSE, ...                                  cncnet-1.0-2.noarch.rpm
      Manjaro, Antergos, ...                                  cncnet-1.0-1-any.pkg.tar.xz
      macOS                                                           CnCNet.dmg
       
       
      Find all downloads here                            https://cncnet.org/download
       
       
      You may also be interested in the following snaps made by user [email protected] 
      Red Alert (Full Game)                               https://snapcraft.io/cncra
      Tiberian Sun (Full Game)                         https://snapcraft.io/cnctsun     (Still WIP - You have to enable windowed mode manually)
       
       
    • By Sadukar09
      Took a while, but I finally finished a full conversion mod for the original Red Alert. 
      Able Archer is to portray how Red Alert would have played out in the 1980s. I tried to make it as realistic as possible with the limited engine.
      Simply unzip the archive into your Red Alert folder. Make sure to backup existing EXPAND2.mix, hires1.mix, rules.ini, and aftrmath.ini.
      This was tested as working on Red Alert from TFD. It should work for every other platform, as it's only graphics replacements, and ini editing.
      Original campaign works, as do most of the extra missions. Ant missions are strange, as ant units are used for regular buildable units.
       
      Known bugs:
      Game crashes when loading more than one game. Simply restart the game and you can load another save.
      Transport Helicopters will attempt to leave the map when Spetsnaz board them. This is hard coded.
      Graphics Credits: AchromicWhite, ROB, Westwood Studios.
      If I forgot to credit you, please let me know so I can add you here.
       


       
      Screenshots



       

      @AchromicWhite @Ferret
       
       
      Red Alert - Able Archer.rar
    • By hunter1178
      I Have red alert 2 on my windows 10 dell inspiron 5565 laptop, it wont launch at all can anyone help
  • Recently Browsing   0 members

    No registered users viewing this page.

×