Grant Posted November 25, 2018 Share Posted November 25, 2018 Should Multi-engineering be forced on in Yuri's Revenge Competitive Games? Voting is anonymous (to the public) 1 Link to comment Share on other sites More sharing options...
Andy. Posted November 25, 2018 Share Posted November 25, 2018 Just a heads up doing this would make Yuri much stronger. Link to comment Share on other sites More sharing options...
ZAIN Posted November 25, 2018 Share Posted November 25, 2018 Terrible idea lol, you can tanya and seal me, and i can't engi you back, those settings are for ffg's and let it be with ffgs , 1 Link to comment Share on other sites More sharing options...
DoDger Posted November 25, 2018 Share Posted November 25, 2018 well if u ganna force multi on it has to be in the games AvS or SvS AvA where's no yuri involved bcuz most of the time as a yuri u expect to get engi'ed lol taking away that part will make yuri stronger 1 Link to comment Share on other sites More sharing options...
heldro Posted November 25, 2018 Share Posted November 25, 2018 yes, engi rushing is cheap, take no real skill and can end the game very quickly even if you are much less skilled as your opponent. 1 Link to comment Share on other sites More sharing options...
FlyingMustache Posted November 25, 2018 Share Posted November 25, 2018 6 hours ago, ZAIN said: Terrible idea lol, you can tanya and seal me, and i can't engi you back, those settings are for ffg's and let it be with ffgs , Soviets can ivan the enemy allied players lol Link to comment Share on other sites More sharing options...
XXxPrePxX Posted November 25, 2018 Share Posted November 25, 2018 I can go either way on this one. Personally, engi-rushing has never been a big problem for me to stop. However, I voted "YES" to multi-engi on. There's 15 years of complaints from players supporting a consensus that dislikes the idea of being engi-rushed. I want to see what happens when it's not a possible tactic. I've never considered seal or Tanya rushing to be lame, or even ivan-rushing as lame. The reason is because those units require advanced tech and thus more $$$ up front making it that much easier to stop as you have more time to fend off against them. I also don't think that this makes yuri that much more difficult as others have stated. I always found yuri amazingly difficult to engi rush against as they often build a gattling tank early to scout and have it around to stop engis+drones. For me, engi rushing against yuri was a waste of time unless I walked it in in the first 1 minute. Once yuri has a magnetron out, engi rushing is useless against them. I think this is a simple solution to the lamest tactic in the game of immediate engi rush. 1 Link to comment Share on other sites More sharing options...
[CC] RaVaGe Posted November 25, 2018 Share Posted November 25, 2018 8 hours ago, DoDger said: taking away that part will make yuri stronger That's why a Yuri Patch is in the works. 1 Link to comment Share on other sites More sharing options...
ZAIN Posted November 25, 2018 Share Posted November 25, 2018 (edited) On 11/25/2018 at 10:44 PM, FlyingMustache said: Soviets can ivan the enemy allied players lol lol, radar isn't viable early game, most soviet won't even make a radar until you make a lab, Edited November 26, 2018 by ZAIN Link to comment Share on other sites More sharing options...
dkeeton Posted November 25, 2018 Share Posted November 25, 2018 11 hours ago, ZAIN said: Terrible idea lol, you can tanya and seal me, and i can't engi you back, those settings are for ffg's and let it be with ffgs , With multi-eng Allies would effectively lose the ability to engineer because IFVs can carry only 1 engineer. On the other hand, 1 Flak Track could hold all 3 engineers needed to take a building. 1 Link to comment Share on other sites More sharing options...
FlyingMustache Posted November 25, 2018 Share Posted November 25, 2018 2 hours ago, ZAIN said: lol, radar doesn't viable early game, most soviet won't even make a radar until you make a lab, That's not true. Soviets often make radar to counter afc paras. Link to comment Share on other sites More sharing options...
[CC] RaVaGe Posted November 26, 2018 Share Posted November 26, 2018 1 hour ago, FlyingMustache said: That's not true. Soviets often make radar to counter afc paras. It's okay, Zain is just a mid level player. Link to comment Share on other sites More sharing options...
ZAIN Posted November 26, 2018 Share Posted November 26, 2018 11 hours ago, dkeeton said: With multi-eng Allies would effectively lose the ability to engineer because IFVs can carry only 1 engineer. On the other hand, 1 Flak Track could hold all 3 engineers needed to take a building. who the hell will make 4 engi to capture mcv lol, it is too much economy loss. 9 hours ago, RaVaGe said: It's okay, Zain is just a mid level player. you don't have any top ten rank since, 2-3 month, i guess it's you who is low tier player, 11 hours ago, FlyingMustache said: That's not true. Soviets often make radar to counter afc paras. 2 flaks > paradrop how the hell you guys can compare ivan and seal? ivan can't kill mcv, sw, while seal is freewin if you distract properly. 1 1 Link to comment Share on other sites More sharing options...
[CC] RaVaGe Posted November 26, 2018 Share Posted November 26, 2018 Rhino tanks give you a freewin if you control them properly. 1 hour ago, ZAIN said: seal is freewin if you distract properly. Link to comment Share on other sites More sharing options...
ZAIN Posted November 26, 2018 Share Posted November 26, 2018 5 hours ago, RaVaGe said: Rhino tanks give you a freewin if you control them properly. try play me with "rhinotanks" if you win series i will quit qming for a month. deal ? Link to comment Share on other sites More sharing options...
FlyingMustache Posted November 26, 2018 Share Posted November 26, 2018 (edited) 19 minutes ago, ZAIN said: try play me with "rhinotanks" if you win series i will quit qming for a month. deal ? You have to be Allied or Yuri if you guys do this competition. Also, Ivan can totally be compared to seal. It has pros and cons when compared to it. It can kill multiple oils without dying to one. It can create bomb tracks. It has no calling card. It is cheaper by $400. It can more quickly target multiple buildings. It can definitely be compared. Edited November 26, 2018 by FlyingMustache Link to comment Share on other sites More sharing options...
ZAIN Posted November 26, 2018 Share Posted November 26, 2018 45 minutes ago, FlyingMustache said: You have to be Allied or Yuri if you guys do this competition. Also, Ivan can totally be compared to seal. It has pros and cons when compared to it. It can kill multiple oils without dying to one. It can create bomb tracks. It has no calling card. It is cheaper by $400. It can more quickly target multiple buildings. It can definitely be compared. i did beat martin as allied in a shitty ass soviet map lol last time i matched him, why i have to be allied or yuri lol ? when i can win him as soviet easily, Link to comment Share on other sites More sharing options...
FlyingMustache Posted November 26, 2018 Share Posted November 26, 2018 8 minutes ago, ZAIN said: i did beat martin as allied in a shitty ass soviet map lol last time i matched him, why i have to be allied or yuri lol ? when i can win him as soviet easily, To truly refute the topic at hand. Your gripe is of an AvS scenario. (Seals vs rhinos) Why the hell would you go SvS to demonstrate your perception of this scenario? Go Allied, forget Yuri. Go Allied against his Soviet. Link to comment Share on other sites More sharing options...
ZAIN Posted November 26, 2018 Share Posted November 26, 2018 (edited) 53 minutes ago, FlyingMustache said: To truly refute the topic at hand. Your gripe is of an AvS scenario. (Seals vs rhinos) Why the hell would you go SvS to demonstrate your perception of this scenario? Go Allied, forget Yuri. Go Allied against his Soviet. sure, i can try that, but i won't claim my bet then , if he can go soviet vs my soviet, i will stand by my words Edited November 26, 2018 by ZAIN Link to comment Share on other sites More sharing options...
FlyingMustache Posted November 26, 2018 Share Posted November 26, 2018 7 minutes ago, ZAIN said: sure, i can try that, but i won't claim by bet then , if he can go soviet vs my soviet, i will stand by my words Sure, the bet doesn't have to apply. But the duality of Rhinos vs seals would still apply. Link to comment Share on other sites More sharing options...
ZAIN Posted November 26, 2018 Share Posted November 26, 2018 8 minutes ago, FlyingMustache said: Sure, the bet doesn't have to apply. But the duality of Rhinos vs seals would still apply. you wan't me to win him by sealing ? Link to comment Share on other sites More sharing options...
FlyingMustache Posted November 26, 2018 Share Posted November 26, 2018 Yes! 29 minutes ago, ZAIN said: you wan't me to win him by sealing ? 1 Link to comment Share on other sites More sharing options...
ZAIN Posted November 26, 2018 Share Posted November 26, 2018 51 minutes ago, FlyingMustache said: Yes! Okay lol 1 Link to comment Share on other sites More sharing options...
DAIJOUBU? Posted November 27, 2018 Share Posted November 27, 2018 This is not among the mods I want to play. 1 Link to comment Share on other sites More sharing options...
reflexion Posted November 27, 2018 Share Posted November 27, 2018 (edited) I have a better idea: Insert a qm checkbox where player can turn on "no engi" before they were matched. If both player have checked this box, the game will start with multi-engi, if one players has this box unchecked, the game starts without multi-engi. The best example is the user heldro. This discussion i regonize since the game has releases.... buuh, engi is cheap, engi is weak, no skill... bla bla. The same discussion we have about yuri, spy, sov rush, ivan, miner kill, chrono leg, battle fortress, super weapons... and so on. To be honest, i also complain about engis 15 years ago. But why its the case? Because players has to fokus on it, its called skill. If someone engi, defend it or engi back or whatever. At least, think about it and dont complain, even though a engi hurts in some games. But also strange tanke battles where you lost hurts. Or some lucky movements against supers or whatever. This is called competitive gaming. Its not skilled if you complain about something what is not in your favor. Learn to deal with it. Complainig is about things which are not "overpowered" or a "cheat/bug" is a strong weakness in competitive gaming. Therefore i highly recommend a "management board", where 1-2 top players (frequently changed), experienced gamers and admins decide about frequent patches. Whats the advantage? The advantage is, that the META-GAME is changing continously (not by huge steps, but a little bit). Maybe sometimes we reach a perfect state, but i dont think so. But only because some players dont like the engi mechanics, why we should abolish it? Whats is the next step? Some people dont like rushing so we implement a 10 min attack barrier? Thats something for FFA-games. Competitive means handling all facets of the game (except cheats, bugs or other illegal things). If you want to make some competitive changes (balance changes), create a management board which ist responsible for the balance changes. The community is absolut biased of a 17 year old static META-GAME. This is the way of success and a attractive future. Maybe, if RA2/YR gets remastered, this kind of trial and error patch framework could be a role model funtion for the developers, but this is a other topic. Edited November 27, 2018 by reflexion 1 Link to comment Share on other sites More sharing options...
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