Nyerguds Posted February 19, 2017 Share Posted February 19, 2017 Tiny Link to comment Share on other sites More sharing options...
Kilkakon Posted February 20, 2017 Author Share Posted February 20, 2017 You did ask for an actual scale Nyer How do you turn a 3D object into that???!!! I positioned the camera at the right angle and then rotated the model over 32 frames Link to comment Share on other sites More sharing options...
AchromicWhite Posted February 22, 2017 Share Posted February 22, 2017 DAMN! Every time I see something new for this mod, it blows my mind. So awesome! Also, we looted each other xD Anyway, keep up the good looting ... I mean work... work is what I meant. Link to comment Share on other sites More sharing options...
Kilkakon Posted February 24, 2017 Author Share Posted February 24, 2017 Thanks so much White I'll try to get it ingame this weekend. Link to comment Share on other sites More sharing options...
Nyerguds Posted March 2, 2017 Share Posted March 2, 2017 On 20/02/2017 at 3:49 AM, Kilkakon said: Quote How do you turn a 3D object into that???!!! I positioned the camera at the right angle and then rotated the model over 32 frames Which is kind of... how all C&C1 graphics were made. Don't really see how that's so amazing or surprising 1 Link to comment Share on other sites More sharing options...
Kilkakon Posted March 5, 2017 Author Share Posted March 5, 2017 Not all the way done yet, but a great start! Link to comment Share on other sites More sharing options...
Messiah Posted March 5, 2017 Share Posted March 5, 2017 That thing has the SSM Scud Missiles as their primary weapon! :O I guess you can range out Sam sites with that? Link to comment Share on other sites More sharing options...
Kilkakon Posted March 5, 2017 Author Share Posted March 5, 2017 Actually not quite--SAMs have an insane range in C&C, even longer than SSM missiles :O Because of their long range, they take very wide circular approaches to their target, which makes them easy fodder for SAM Sites. Against SAMs, you need 6 to reliably destroy one, due to the heavy armour on the site. Against literally anything else though, these things rock pretty hard. They level base structures and most ground units. Here's the icon I just made for the unit Link to comment Share on other sites More sharing options...
Nyerguds Posted March 6, 2017 Share Posted March 6, 2017 oh, I love that icon! And nice to see those graphics ingame at last Link to comment Share on other sites More sharing options...
Kilkakon Posted March 21, 2017 Author Share Posted March 21, 2017 Finally, I feel the mod is in a good enough place to show you all some gameplay! Enjoy this hour-long preview of GoatMessiah's map that he submitted to my map contest a while back, featuring both Japanese and Tomorrow forces in some epic trench warfare action! https://www.youtube.com/watch?v=cIFisBPfMlE Link to comment Share on other sites More sharing options...
Messiah Posted March 22, 2017 Share Posted March 22, 2017 Holy shit, the AI got a strong boost here! Link to comment Share on other sites More sharing options...
Kilkakon Posted April 16, 2017 Author Share Posted April 16, 2017 I am pleased to announce that I have completed all of the campaign intermissions. There's some string table work to go, but otherwise we're just down to videos and voice overs! The end is in sight! So that I don't leave you with nothing, I will leave here an early sketch of my female character, Eva. Let me know if you have any suggestions for her as I am not experienced drawing women. Link to comment Share on other sites More sharing options...
Kilkakon Posted September 30, 2017 Author Share Posted September 30, 2017 (edited) Wow, has it really been six months? Feels bad man I've opened up a Discord group for those who are interested in following my progress more closely https://discord.gg/ZUs7VBT My problem is that a lot of the remaining stuff I have to do is pretty spoilertastic So I have been working on things behind the scenes. One of the community members gave the campaign a play through and I fixed up all the issues he raised (Thanks so much!) but it feels bad to not have much for you guys. Might make a new map or something to give you some juicy content A work in progress Edited September 30, 2017 by Kilkakon 1 Link to comment Share on other sites More sharing options...
AchromicWhite Posted December 11, 2017 Share Posted December 11, 2017 Just came here to check up on, man. Hope everything's going well. Hadn't seen you in for a while. If you're not back for some time yet, have a Merry Christmas and enjoy the time off. Link to comment Share on other sites More sharing options...
Kilkakon Posted December 20, 2017 Author Share Posted December 20, 2017 Hey thanks for checking in White Was nice to see your message. I have been tinkering with X-COM a bit lately, but I have been inspired to get back onto things! Here's a sneak peek of something I was working on last night. An edit of the silo to be filled with oil instead~ Link to comment Share on other sites More sharing options...
Messiah Posted December 20, 2017 Share Posted December 20, 2017 What will be finished earlier? Dawn of Tomorrow? or BER, Berlin Airport? Link to comment Share on other sites More sharing options...
Kilkakon Posted December 20, 2017 Author Share Posted December 20, 2017 Hopefully this considering the airport has at least 3 more years to go haha Some power plants I was working on today Link to comment Share on other sites More sharing options...
AchromicWhite Posted December 20, 2017 Share Posted December 20, 2017 'Black gold' silo... and some interesting PPs. Camo plants? Link to comment Share on other sites More sharing options...
Kilkakon Posted December 21, 2017 Author Share Posted December 21, 2017 Was trying to make some desert stuffs that would fit in a village I like the fourth one as it has a bit of a junker feel, just needs a bit more done to it I think. Link to comment Share on other sites More sharing options...
Kilkakon Posted December 21, 2017 Author Share Posted December 21, 2017 Here's a more complete version of the plant. I'm unsure if I like the smokestacks being that dark, let me know what you guys think. 1 Link to comment Share on other sites More sharing options...
AchromicWhite Posted December 21, 2017 Share Posted December 21, 2017 No, that looks awesome. It looks dirty and amazing... Link to comment Share on other sites More sharing options...
Kilkakon Posted January 1, 2018 Author Share Posted January 1, 2018 Happy new year everyone Time for an update post on where C&C is at. My best friend gave the campaigns a playthrough for me through Steam streaming and was able to give me some useful feedback. I don't want to spoil anything in particular, but short version is that I'll be making some improvements to the Tomorrow campaign in particular as the attacks tend to come through one choke too easily, as well as the Construction Yards being too easily destroyed or seized. The Company of Answers campaign was better received, although there were some worrying crashes that occurred through the game. I'm not sure if they were the fault of ddraw, Steam or C&C itself either, although notably with the singlecore feature of ddraw on the FMVs were basically unplayable (mega laggy). Might have to try different settings like the gdi renderer. Crashes aside, he did raise a good point that mission 4 was rather long due to it being one of those "go out and destroy the whole enemy base" type missions. To help with the monotony I've decided to allow the CoA faction to build Chinooks, requiring the Airstrike Control. Here's the updated tech tree: The website has also been updated to reflect this change. I was happy that my Christmas map was well received. I'll be polishing up and releasing the content that was included in the map for you all to use. If there's anything in particular that you want me to prioritise let me know. Link to comment Share on other sites More sharing options...
Kilkakon Posted January 16, 2018 Author Share Posted January 16, 2018 (edited) Time for another update! Continuing with advice from Scionox I have taken a look at the USA faction and attempted to breathe life into it with some unique additions to the team. While it was not my intention, USA did end being a bit of a "leftovers faction" as all of their "unique" items were shared with different factions. A bit too Age of Empires. Check out the revised tech tree: Comments on the changes: The Machine Shop ($500) has been added. I've yet to design this structure, which will be my next project. The Light Tank ($600) was a campaign only unit that has now been restored as a buildable unit. It uses White's SHP and has a single TOW rocket that operates in a similar way to the Mammoth Tank. The Hum-vee ($600) has been reimplemented as a powerful all-rounder unit. It is slower and tankier than its C&C counterpart, and carries a dual chaingun. Basically a C&C Attack Helicopter on wheels. Ouch! The Artillery (price uncertain) is an addition only possible with Nyer's hidden units. Thanks to help for helping unlock them for my use. This piece is quite similar to the C&C counterpart, with a bit more damage and range. I'm not sure about it--it might need to be more manoeuvrable to be worth using. Clunky as. The APC ($600) is armed with dual minigunner weapons. It's a functional unit, designed to be a cheap transport. The icon is WIP, I would appreciate some feedback on it to make it 100%-- something still feels off to me. Let me know what you guys think! Feedback is always welcome and greatly helps the mod out. Edited January 16, 2018 by Kilkakon 1 Link to comment Share on other sites More sharing options...
AchromicWhite Posted January 21, 2018 Share Posted January 21, 2018 The new humvee sounds insane... like I'm scared it'll legit be OP... even in campaign, haha. Maybe being such a glass cannon it'll be alright. Would have to test it to be sure. Link to comment Share on other sites More sharing options...
Nyerguds Posted January 21, 2018 Share Posted January 21, 2018 A10s with real ranged weapons behave oddly, though... they just shoot it in front of themselves, so chances are that like the RA1 Yaks they never really hit what you target them at. Link to comment Share on other sites More sharing options...
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