Running CnCNet server using systemd (Linux x64)
wget downloads.cncnet.org/tunnel.sh sh tunnel.sh 200 "Unnamed Server" If you're unsure what linux distro to choose, just take the latest version of Ubuntu
Using the above method you can run both CnCNet servers as a service and they will continue to run even after the server restarted.
Alternatively you can also run the servers individually (see below):
New Server (All Games)
Linux x64 example:
wget -c https://downloads.cncnet.org/cncnet-server.tgz -O - | tar -xz nohup ./cncnet-server --name "My cool server" --maxclients 200 --port 50001 --portv2 50000 > cncnet-server.log 2>&1 & Linux ARM
On XP, Vista and 7 make sure .NET 4.0 is installed: https://www.microsoft.com/en-US/download/details.aspx?id=17113
Download the server and start it: http://downloads.cncnet.org/cncnet-server-gui.exe
Note: Servers are chosen automatically by CnCNet and are only used in case 2 players fail to establish a Peer-To-Peer connection. Yuri's Revenge players can select a specific server via the advanced settings while hosting a game room.
Old Server (Yuris Revenge only)
Linux (Ubuntu) example:
sudo apt-get install default-jre wget http://downloads.cncnet.org/cncnet-tunnel.exe nohup java -jar cncnet-tunnel.exe -name "My cool server" -maxclients 200 -port 50000 -headless > cncnet-tunnel.log 2>&1 &
Download the server and start it: http://downloads.cncnet.org/cncnet-tunnel.exe
Note: To use a specific server you'll have to select it via the advanced settings while hosting a game room.
The servers will not show up instantly on the website, it can take up to 4 hours
CnCNET is great, and since RA source code has been released this is a huge step in improving the game and adding nice juicy features that allow us to enjoy the game we love.
Add a replay system, maybe as an option as saving a replay could add more lag to games.
Fix bug where you can ally someone who is trying to Engi your building which prevents it from being captured
New .ini keywords, this would allow for more control over making maps of all types from nurple to Defense maps
I'll list a few keyword suggestions
Ability to remove darkness crate as random chance Chrono (superweapon) Crate Size of Nukes/Demo Trucks explosions Force Ore Regrowth on (ignores lobby setting "Ore Regenerates") Crusher Flag for vehicles Helicopter Firing Delay Auto Attack Flag (Tanya for example) Build Speed Multiplier (per unit/building) New Triggers New blank units if modders want to add them to maps. (Like Ferrets Tiberian Alert mod)
I installed C&C: Dawn of Tomorrow but it doesn't work. I can get it to work by replacing its executable with the one from CnCNet Tiberian Dawn but it will use Tiberian Dawn rules. Any way to get the mod to work without messing it up? Also, here's the error:
We removed the macOS downloads since Apple dropped support for 32-bit applications in their latest version of macOS (10.15 Catalina).
Downloads might be added again at a later point once there is a solution for supporting the new macOS Catalina.
If you're running a older version of macOS:
You can still download our old version, but it isn't supported by us anymore and we can't really help you with it if there are issues...
Note: On macOS mojave you'll need to manually give “Accessibility” permissions to CnCNet to be able to play or else you'll end up with a black screen.
If you're running the new macOS Catalina 10.15:
Use bootcamp: https://support.apple.com/en-us/HT201468
It is 2020 and CnCNet gave us so much improvement when comparing to 2006, when XWIS was the only thing we had.
Back there I remember we basically had 3 Map Editiors for TD:
CCMap: A Map editor for MS-DOS. Very unstable and ran in Fullscreen on a poor resolution to the day standards. Even poorly now, and we require emulators to run it. CCWMap: A port of the previous map editor to Windows 95. Unstable as hell, but missions created by it worked flawlessly. XCC Map Editor: A new map editor which was great for making multiplayer maps, lot more stable, but bugs prevented single player maps from working. Since 15 years have passed from there, how is the state of art of map editors in TD? Do we still have these issues in XCC? I see that CCWMap still unstable, even on Wine. Do we have new map editors on the road?
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