Jump to content

CnCNet Forums

Search In
  • More options...
Find results that contain...
Find results in...
Kilkakon

Command & Conquer: Dawn of Tomorrow teaser thread

Recommended Posts

soo this mod doesnt have a skirmish?

That's not really something a mod can add to a game, you know xD

Share this post


Link to post
Share on other sites

Another map has been completed! Here's a preview:

 

The Company of Answers has several island research facilities dedicated to genetic experimentation. We've lost contact with one of them... we need to investigate and find out what happened...

 

teaserscreen8.png

 

Next up will be the Japanese Construction Yard!

Share this post


Link to post
Share on other sites

I don't want to spoil the whole story, but I can tell you that genetic experiments play a large role in the Company of Answers campaign.

 

I'll give you guys some backstory next time I post! :laugh:

Share this post


Link to post
Share on other sites

Just two maps and a conyard to go White, then you guys can get mapping! :cncsmirk:

 

And no Goatmessiah, not quite :P The tops are crystal eyes that shoot laser blasts, and the stalk part is a fleshy foot that it uses to hop about.

 

...they are incredibly nasty though. $500 each and probably undercosted.

Share this post


Link to post
Share on other sites

Hi everyone!

 

Time to show some more progress! Comments and criticism are of course welcome on this, the Japanese Construction Yard:

 

japconyard.png

 

Next up will be two more maps--and then we can get this thing ready for people to make some maps! I'm hoping to have that release ready within the week! :cncsmirk:

 

And @Snake Eater, thank you. I didn't know--somebody suggested a variety of different icons and the skull seemed to fit the most. I did try searching for it, and couldn't really find it other than on some eBay items for paintballing. I'm glad to commemorate great people in my mod though, for sure! :laugh:

Share this post


Link to post
Share on other sites

Hey thanks so much Nyer! I'm glad I was able to keep the C&C look when making this new faction. :cncsmirk: I hope the shadow placement is okay haha~

 

I'm starting the next map tonight! :)

Share this post


Link to post
Share on other sites

Shadow looks all right, yes :)

 

you may or may not have done this on purpose, but thanks for the skull on the Navy Seal icon; its a tribute to Chris Kyle.

Errr... that's just the logo of The Punisher, from the comics. That dude just put it on his back :dry:

Share this post


Link to post
Share on other sites

Great, thanks! I never worked out how to get the shadows right. Albeit the lighting in 3DS was a bit off on this one anyway as I ended up redrawing the whole crane manually. Oh yeah, I better do the damaged and destroyed frame also. I'll probably do the buildup after I privately release the map making version as it's just going to push it out another week if I don't. Not like the MCV deploys into it or anything.

 

And heh, I couldn't find a source for the icon. Glad somebody worked it out.

 

Glad it's at least related though: http://en.wikipedia.org/wiki/Punisher_in_other_media

Share this post


Link to post
Share on other sites

It looks totally amazing. Yeah, great old school, yet new school feel. Awesome work, once again, from the great Kilkakon.

Well worth the wait :D

  -Liam

Share this post


Link to post
Share on other sites

Thanks so much White! :laugh: I'll post the damaged version in a few hours tomorrow once I have made it.

Share this post


Link to post
Share on other sites

Thank you Camuno82! I see you registered just to post that--thank you so much! :D

 

Well, I finished the maps, and the map contest is officially underway! I'm not going to stop work though, so expect me to finish the Constuction Yard build up, that last map, and get stuck into the cinematics.

 

My goal is to release the full game on February 1st. :cncsmirk:

Share this post


Link to post
Share on other sites

Hi there everyone. I hope you all had a safe and happy Christmas and New Years!

 

I'm posting to notify you all that I'm returning to the project after the Christmas break. I'm also pushing out the map contest deadline slightly as a few of the contestants have said that they'd like a bit more time.

 

I've had a few people make some balance suggestions and comments after giving the game a go, primarily revolving around income being painfully slow. To this end, I've made some copies of one of the existing maps and have sent them off to the map contestants to see what they prefer, with 2x and 3x income rates, and see what they think :) I'd rather get this 100% right rather than make a bad judgement call, especially as I've been so used to the economy as it is for years now.

 

One of them have also suggested that the small genetic stalk creatures should cost $600 instead of $500. If the economy does get boosted, I have no problem doing this. A bug is that the Mammoth Tank is currently unbuildable. Will have to take a look and see what I can do.

 

I'll probably tackle either icons or the construction yard buildup as my next graphical move.

Share this post


Link to post
Share on other sites

Thanks Nyer! I finished it off today!

 

It's a big moment for me... this is the last building I needed to make. Sure I might need to go back and do a few office buildings for urban but yeah... stuff of dreams that.

v11make.png.1b7b755036ba188e81f30908c58615f7.png

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By default user
      Hi everyone,
      I know there several posts out there on Virtual Machine LAN networking, but I haven't come across any referencing VMware ESXi.  Was hoping I could start one.
      Here's what I'm trying to do...
      I have a ESXi host running vSphere 6.5.  On it are several VM guests running Windows 10 (build 1903).  All VMs are using VMNET3 virtual NICS, w/8GB RAM, and quad core vprocs.
      I'm having a heckuva time getting LAN networking to run for any CNC game (Dune 2000, TD, TS, RA - doesn't matter, symptoms are the same).
      On the VM, all games install successfully using the latest builds.  All will run without error too.  
      On the example below, I'm running Dune 2000.  As you can see in 'screenshot 1', it does not allow me to join or create a new game.  What's interesting is that the IRC client does not appear to load despite being previously installed.   The Windows firewall is turned off.
       
      Now, by contrast, on a regular laptop - the same game installer will allow me to create a new game or join an existing one.
      I welcome your thoughts.

    • By Hejjo123
      When i click full game (for windows) I then click download but, nothing happens. HELP!
    • By scut
      Hi all
      I'm now knee-deep in TD SP mapping and am starting to run into questions that I can't answer via Nyerguds guide, opening the default maps or a lot of googling.
      Is there anyway to improve the AI on gunboats? They seem to find one target and fixate on it until it's dead. If it moves out of range they won't change target to anything else. This is on the "Hunt" AI used by gunboats in all the campaign maps. I've tried putting gunboats in a difference House (Multi3) and using "All to Hunt" on them to refresh their AI state and hopefully get them to re-target, but "All to Hunt" kicks in for every AI unit in every House.
      I've also tried creating them as a teamtype and giving them MOVE-HUNT-MOVE-HUNT instructions to try to refresh their AI (I had hoped they would ignore the move instructions), but that just results in them swanning around in the water in a really weird manner.
      I'm unsure where newly built Orca's will arrive from? I have a House (located SE map corner) where the reinforcement edge is set to South, but Orca's seem to come in from the right side of the map, or from the top-right corner? Do player A-10's always come from the top-left corner of the map? Is there anyway to control this? If Chinooks are buildlevel 98 and so are Wooden Fences, is there anyway to give the player the ability to built Chinooks without Fences, or is that just how it is?
    • By Rapid Spectre
      Hi,
      I've been trying to play Tiberian Dawn in DOSBox and have some questions about it. I'll start with the playlist:
      Is the game supposed to play Act on Instinct at the start of every mission? At the fourth GDI mission this seems strange. I was more expecting the game to play predetermined tracks at the start of new missions.
      Also, I think I noticed the game skipping tracks in the playlist and I saw no reason for that to be happening.

      Thanks in advance
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...