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Kilkakon

Command & Conquer: Dawn of Tomorrow teaser thread

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Soon, I submitted my (80% complete) mission for the map contest and im guessing after they've been judged and tested the mod will be released with a few missions.*

*this is a guess, you'd have to ask kilkakon himself

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I'm aiming for early March, which is ambitious but possible. I have the following areas to complete:

 

  • Finish the campaign (one map)
  • Finish the maps that have been submitted
  • Test making cinematic... if it works, then make one for each faction of the logo appearing and/or being destroyed, as well as the campaign ones
  • Cast a few voice actors
  • Playtest EVERYTHING and make fixes as necessary

 

Thanks for the interest though hey :D

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My honest opinion, the Japanese construction yard is a little empty on the left side, maybe a few fans, boxes, or whatever would do.

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Thanks for getting back in touch Karpet! I'm quite content with the Construction Yard as is as it looks fine ingame. I did consider boxes at the time but I liked the simple look. Also, although it's not really shown, the boxes would be inside the building and lifted out with the crane.

 

As far as work for the project goes in general, I've had a few delays in that I've had to stop and judge the map contest, which took a bit longer than expected. Rest assured I'll be working away and it'll be released as soon as it's ready :cncsmirk:

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Hi guys, just letting you know that I'm alive! :laugh: I've had a pretty hectic 2 weeks so I've not had much time to allocate to C&C. I do intend to get cracking though--my first priority will be to finish off the submitted maps and let the contestants have fun with them! :cncsmirk:

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Today I worked on the theatre for the final map of the Company of Answers campaign... check out this preview!

 

interiorfirstlook.png

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Thanks guys! :laugh:

 

As far as release dates go, I can really only say "When it's done". Life can flare up with all sorts of nonsense sometimes and honestly motivation was an issue (I don't like mapping!) so that's why I chose to do this interior instead. :D I'll make the whole map soon as I'm pretty pumped to see how it goes.

 

I've got to make a few more civilian buildings, finish the contest maps (none of them had finished AI), playtest a lot, make a sound for one of the defences, cast some voice actors, make cinematics and remake my website. All of that could be done in 3 weeks or 2 months...

 

I am taking some time off work later this month so I can work on mods :cncsmirk:

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Thanks guys! :laugh:

 

As far as release dates go, I can really only say "When it's done". Life can flare up with all sorts of nonsense sometimes and honestly motivation was an issue (I don't like mapping!) so that's why I chose to do this interior instead. :D I'll make the whole map soon as I'm pretty pumped to see how it goes.

 

I've got to make a few more civilian buildings, finish the contest maps (none of them had finished AI), playtest a lot, make a sound for one of the defences, cast some voice actors, make cinematics and remake my website. All of that could be done in 3 weeks or 2 months...

 

I am taking some time off work later this month so I can work on mods :cncsmirk:

 

cool cant wait ^^

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Just checking in to say I have finished the other things that were in the way before this project, mainly the April Fools' video and everything :) Looking forward to getting stuck into some interior theatre stuff next post! :cncsmirk:

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Not just yet although I fully intend to! When I was going hammer and tongs at all the great ideas you guys submitted I started to get a little burnt out on fixing the harder ones. 1 map is done, I'm most of the way done through another, and then yours to go as far as those submissions went.

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interiorsecondlook.png

 

Some progress has been made on the interior theatre: crates, genetic experiment vats and computer terminals.

 

Annoyingly my 3D Max broke so I'll have to explore my options for getting the remaining civilian urban buildings done.

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Pretty! Though maybe you should make the top of the overhang a dark gray with fades to black at the sides, instead of real black, so people see more easily that it is indeed a passage and not just a wall.

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interiorsecondlook.png

 

Some progress has been made on the interior theatre: crates, genetic experiment vats and computer terminals.

 

Annoyingly my 3D Max broke so I'll have to explore my options for getting the remaining civilian urban buildings done.

 

Genetic labs? wow what are those up to?

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Creating horrible death visceroids that go around annoying the shit out of you in Multiplayer.

Or something.

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Yeah, it looks good, maybe the overhang could be with each second pixel missing, so that you can see through it, like a transparency?

TBH, it'll look good either way :D

Cool stuff, keep it up!

  -Liam

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Genetic labs? wow what are those up to?

You'll find out :laugh: It's your job to clean them out!

 

I've taken your suggestions into account and made the overhang semi-transparent! :cncsmirk:

 

interiorthirdlook.png

 

I've also added doors, although I'm probably going to make them a 1x2 building so they can be a bit more into the overhang. Hopefully I can disable the civilians spawning though XD

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