Kilkakon Posted April 4, 2018 Author Posted April 4, 2018 Yay a reply! Thanks Inq If I go ahead with the changes I'll give Russia a replacement unit as well then. The main thing is having enough shps to fill the various requirements. Anybody know why sprites.openra.net went down? I don't know of any other places for TD sprites other than here to be honest. If I can find suitable shps and not spend 6 months slowly making 3 more units that would be a smart call. Ultimately I just don't want to delay things too much longer. Maybe I can loot White's stuff again
Inq Posted April 4, 2018 Posted April 4, 2018 45 minutes ago, Kilkakon said: Yay a reply! Thanks Inq If I go ahead with the changes I'll give Russia a replacement unit as well then. The main thing is having enough shps to fill the various requirements. Anybody know why sprites.openra.net went down? I don't know of any other places for TD sprites other than here to be honest. If I can find suitable shps and not spend 6 months slowly making 3 more units that would be a smart call. Ultimately I just don't want to delay things too much longer. Maybe I can loot White's stuff again There is a couple in here https://ppmforums.com/index.php?f=110&sid=3fae8a26530345aaa3c9f37a7c27d6a2 Its pretty much a mix of all types of shp's so you'd need to trawl it. (RA2 TS TD RA etc) Nooze made a tank destroyer, might be useable to you once converted to TD palette? https://ppmforums.com/viewtopic.php?t=44081 Besides that there are shp files included in certain maps on https://resource.openra.net/. Wither its easy to track down which ones & the maker/author of the shp's is another question. 1
AchromicWhite Posted April 8, 2018 Posted April 8, 2018 On 4/4/2018 at 7:58 PM, Inq said: There is a couple in here https://ppmforums.com/index.php?f=110&sid=3fae8a26530345aaa3c9f37a7c27d6a2 Its pretty much a mix of all types of shp's so you'd need to trawl it. (RA2 TS TD RA etc) Nooze made a tank destroyer, might be useable to you once converted to TD palette? https://ppmforums.com/viewtopic.php?t=44081 Besides that there are shp files included in certain maps on https://resource.openra.net/. Wither its easy to track down which ones & the maker/author of the shp's is another question. Holy crap, that looks amazing!... I wish I could make SHPs like this! O.O Sorry Kilk... hadn't been around for a while... I need to make sure I check up on this thread more often. Sometimes not a lot of units can still work out for a team, as long as they have a variety of warheads. They have tanks, long range flame and AA? That's pretty much all that GDI uses in TD. Grens, M.Tanks, Hummers (snipe flamer troops) Mammoth/bazooka for AA. Given that you're only aiming for SP missions, I'd think it'd be fine. So it'll be more about how the mission plays and the feel of it, I'd say. Tropical sounds interesting for a theatre. I really like how your mod is based all around the world. It's pretty cool.
Kilkakon Posted April 8, 2018 Author Posted April 8, 2018 I've managed to implement the Windmill Thanks to Nyer for letting me know the hex bit to change to allow additional frames. I've also re-implemented some of the buildings that have since been removed to use for regular buildings, in fact all the buildings above were not usable until today. Thanks to Inq's suggestion, I've added a new Russian light vehicle to replace the outgoing Rocket APC. It's called the Malyutka; equipped with a single bazooka rocket on a light and fairly quick chassis. I've gone with using White's sprite for this one: I'll be adding 2 more units, the Missile Crawler and the Tear-gas APC, soon 2 hours ago, AchromicWhite said: Holy crap, that looks amazing!... I wish I could make SHPs like this! O.O Sorry Kilk... hadn't been around for a while... I need to make sure I check up on this thread more often. Sometimes not a lot of units can still work out for a team, as long as they have a variety of warheads. They have tanks, long range flame and AA? That's pretty much all that GDI uses in TD. Grens, M.Tanks, Hummers (snipe flamer troops) Mammoth/bazooka for AA. Given that you're only aiming for SP missions, I'd think it'd be fine. So it'll be more about how the mission plays and the feel of it, I'd say. Tropical sounds interesting for a theatre. I really like how your mod is based all around the world. It's pretty cool. Thanks for catching up and sharing your thoughts ^^ I appreciate getting some sweet feedback. Hope the above was in line with what you're thinking
AchromicWhite Posted April 9, 2018 Posted April 9, 2018 (edited) Wow, an animated windmill? That's really cool!| Yeah, as usual, it all looks pretty sweet, Kilk. Nice spot to use the BRDM, too, it's an actual russian vehicle, so it fits nicely. Edited April 9, 2018 by AchromicWhite 1
Kilkakon Posted April 16, 2018 Author Posted April 16, 2018 The missile crawler has now been added! Notice how it's actually now for Tomorrow--I decided to move the MRLS over to Japan as they have it in real life Next up will be Tear Gas APC--it's actually already implemented hex editing wise, I just need to come up with some graphics. I'm open to suggestions--currently thinking of the regular APC with some nozzles added to the front and two small tanks on top?
Inq Posted April 17, 2018 Posted April 17, 2018 17 hours ago, Kilkakon said: The missile crawler has now been added! Notice how it's actually now for Tomorrow--I decided to move the MRLS over to Japan as they have it in real life Next up will be Tear Gas APC--it's actually already implemented hex editing wise, I just need to come up with some graphics. I'm open to suggestions--currently thinking of the regular APC with some nozzles added to the front and two small tanks on top? Nice, Maybe a teargas mortar?
Kilkakon Posted April 17, 2018 Author Posted April 17, 2018 30 minutes ago, Inq said: Nice, Maybe a teargas mortar? The Tear Gas APC is basically a fusion of a flame tank (that fires chem spray) and an APC... while the mortar would be realistic it isn't what the vehicle does. Basically, how would a cool flame/chem spray APC look? 1
Inq Posted April 17, 2018 Posted April 17, 2018 1 hour ago, Kilkakon said: The Tear Gas APC is basically a fusion of a flame tank (that fires chem spray) and an APC... while the mortar would be realistic it isn't what the vehicle does. Basically, how would a cool flame/chem spray APC look? Is it turreted? it'd look like this: I guess for game purpose it could have a green tank on back rear? for identification 1
Messiah Posted May 1, 2018 Posted May 1, 2018 Kilk, you can have A look into my artwork pack I've done for RA1. https://forums.cncnet.org/topic/2239-ratd-messiahs-artwork-pack/ there is a lot of stuff I never / rare use in my mod. Infantry, vehicles, buildings. Just take what you need.
Kilkakon Posted May 5, 2018 Author Posted May 5, 2018 Whoa everything's White :O What have you done White? :P Thanks for the offer Messiah :) I had a look through and nothing really jumped out at me but I appreciate it. I've had some opportunity to try out the new units after taking some time to release a shimeji update. Turns out the missile crawler was pretty OP, haha. I've pushed it up to $1500 instead of $1000 to help slow down mass missile crawler spam. Thanks also to all the suggestions on how to make the tear gas APC look good. I'm thinking of going with trying to make two small gas tanks and strapping them on the back of the existing APC.
Kilkakon Posted May 9, 2018 Author Posted May 9, 2018 (edited) Some early work on the Tear gas APC. This is the Red Alert APC fused with the Mine layer's dozer blade. I do agree that having some gas tanks will help it be more distinct. The Tank Hunter icon is also new--I wanted it to look less like the Light Tank now that the Light Tank's back in the game. Ignore the radar logo, it's cut content that might come later EDIT: Could somebody let me know what is the best ddraw to try? I've been having massive issues with videos and I'm wondering if it's my old ddraw version (circa 2012) Edited May 9, 2018 by Kilkakon
Messiah Posted May 9, 2018 Posted May 9, 2018 A small green turret would look cool at the top of the apc. 1
Inq Posted May 11, 2018 Posted May 11, 2018 Dozer blade looks good, Also like the updated Tank Hunter icon. Yeah perhaps a green RA1 light tank turret on the top might work? 1
Kilkakon Posted May 13, 2018 Author Posted May 13, 2018 Had a quick go today with three designs. I'm feeling that a turret might indeed be the way forward, as the amount of space I have for gas tanks is pretty miniscule. 2 1
Kilkakon Posted June 10, 2018 Author Posted June 10, 2018 To celebrate the cringe EA mobile C&C game I've finished off the Tear Gas APC. Sorry for a slow month, work took a lot out of me. I would love some feedback on this one. I did the turret by hand and I feel it is like... 95% right? The rotations aren't really perfect but it's probably good enough, I would just like some confirmation 1 1
AchromicWhite Posted June 10, 2018 Posted June 10, 2018 1 hour ago, Kilkakon said: To celebrate the cringe EA mobile C&C game I've finished off the Tear Gas APC. Sorry for a slow month, work took a lot out of me. I would love some feedback on this one. I did the turret by hand and I feel it is like... 95% right? The rotations aren't really perfect but it's probably good enough, I would just like some confirmation Literally came to forum to post about EA's new C&C title... at least we have you, Kilk, to fill all our C&C needs xD It looks really cool. Simple design that borrows from a few other cnc vehicles. The turret is locked, yeah? You could try doing a little shading under the barrel to give it a little more 3D effect. It does look like quite a bright turret, maybe a little cartoon like. 1
Kilkakon Posted June 10, 2018 Author Posted June 10, 2018 Thanks for the feedback White. Yes the turret's locked. Currently that gold colour's being used for all the tear gas stuff--both the handheld thrower weapon that the infantry have and the turret here. Maybe the barrel could be another colour, I'm just concerned about contrast as Japan's the owner of the vehicle. I originally tried a black barrel but it got lost in the dozer blade. The shadow's a nice idea though!
AchromicWhite Posted June 10, 2018 Posted June 10, 2018 Yeah, it can be tricky to get it to look just right. Maybe if you even just darken the barrel a lot, and make the barrel lighter as it passes over the dark spot? 1
Inq Posted June 11, 2018 Posted June 11, 2018 19 hours ago, Kilkakon said: Thanks for the feedback White. Yes the turret's locked. Currently that gold colour's being used for all the tear gas stuff--both the handheld thrower weapon that the infantry have and the turret here. Maybe the barrel could be another colour, I'm just concerned about contrast as Japan's the owner of the vehicle. I originally tried a black barrel but it got lost in the dozer blade. The shadow's a nice idea though! I'd agree with White; I think it needs shadow - so it pop's out a bit more, Perhaps a grey-blue barrel with shadow. (look at the GDI mammoth tank turret barrels for example) I guess the barrel could also be made shorter or thinner as it's a short range weapon. Overall I like the unit though. On another note: What an absolute abomination that EA game is... Makes the cancelled Generals 2 or Chinese rip-off game look great in comparison. ? 1
Kilkakon Posted June 11, 2018 Author Posted June 11, 2018 (edited) Yeah, sorry to bring up the bad news I guess I decided to give the cool grey barrel a try! I added a few pixels of shadow too. Edited June 11, 2018 by Kilkakon 2
Inq Posted June 11, 2018 Posted June 11, 2018 I like it, the barrel definitely stands out better like that.
Kilkakon Posted June 12, 2018 Author Posted June 12, 2018 Alright thank you guys :) I'll go ahead with the barrel change, I did the recolours today, tomorrow I'll do the shading touchups.
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