FunkyFr3sh Posted December 29, 2012 Share Posted December 29, 2012 On 12/29/2012 at 9:24 PM, Allen262 said: Quote Hi! I love this mod, been playing for awhile now. I just finished the GDI campaign and had a blast. When I decided to start the Nod Campaign story mode, it gives me an error saying, "Unable to read Scenario" I'm not a C&C modding person so I really don't how to fix this. I would really love to play the Nod Campaign though because this Mod is amazing. Edit: Never mind, I fixed my issue. I had to Uninstall everything and reinstall the game. Thanks anyways. Vary odd but glad you got it working. Quote Quote How it was done for TS can't be applied to RA1...yet... it works, u just need to modify 1-2bytes in the ra95.exe and you have your own lobby but to get listed on the cncnet.org page u need to ask hifi to add you hehe Any more info on this would be use full and info on fixing the out of sync error as well since Red Dawn will have it. open ra95.exe in a hex editor and search for these bytes: 68 35 12 change 35 to 36 for example (not sure which ones are still free) and u will have your own lobby what do you mean with OOS error? this won't add any new oos but to avoid the OOS the original game already had you should update to irans latest version. Did you change a lot in the ra95.exe? Link to comment Share on other sites More sharing options...
Allen262 Posted December 29, 2012 Author Share Posted December 29, 2012 Right now I'm using Nyerguds vary old 3.03.exe from his 3.03 patch. I added in the old C&C95 icons to it. Other than that it is stock. From what I recall the sync error could be fixed by adding a ton of keys in the rules.ini Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted December 29, 2012 Share Posted December 29, 2012 Right now I'm using Nyerguds vary old 3.03.exe from his 3.03 patch. I added in the old C&C95 icons to it. Other than that it is stock. From what I recall the sync error could be fixed by adding a ton of keys in the rules.ini then you should be able to update easy to the latest version, the config tool is very cool you can also keep using your old version and add those entrys to the rules.ini: *link-removed* Link to comment Share on other sites More sharing options...
Allen262 Posted December 30, 2012 Author Share Posted December 30, 2012 I got the fix but it will need so major tweeking to work... Link to comment Share on other sites More sharing options...
Iran Posted January 7, 2013 Share Posted January 7, 2013 Did you convert the C&C95 multiplayer maps? Link to comment Share on other sites More sharing options...
Allen262 Posted January 7, 2013 Author Share Posted January 7, 2013 Can't. C&C95 and RA1 maps are not the same format at all... Link to comment Share on other sites More sharing options...
Iran Posted January 7, 2013 Share Posted January 7, 2013 Oh I meant like did you remake them, sorry used the wrong word knew they weren't convertible already. Link to comment Share on other sites More sharing options...
Allen262 Posted January 7, 2013 Author Share Posted January 7, 2013 No as well. I put all my maping time into reworking all 80 singleplayer missions. Link to comment Share on other sites More sharing options...
DarkVen9109 Posted March 29, 2013 Share Posted March 29, 2013 You'll remake Red Dawn campaigns?? Oh and btw when I replace a soldier, the frames should also be the same no.? Example: Replacing Rocket Soldier with Chem. Warrior Does this mean I have to remove certain frames from Chem. Warrior? I doubted that's what you did to replace Rocket Soldier with a Grenadier. Link to comment Share on other sites More sharing options...
Allen262 Posted March 29, 2013 Author Share Posted March 29, 2013 All of the RA mission have been reworked for quite some time. If you make the Rocket Soldier into Chem. Warrior the frame count must be the same. So you will have to remove frames from the Chem. Warrior to match that of the Rocket Soldier carefully. When I swapped the Rocket Soldier and Grenadier yes I did. Link to comment Share on other sites More sharing options...
DarkVen9109 Posted March 30, 2013 Share Posted March 30, 2013 It the game won't crash if the frames exceeded right? Actually I can just retain the chem. warrior's revised frames sinced I remove the frames where it does punching and kicking. That's because I have ARDA. Link to comment Share on other sites More sharing options...
Allen262 Posted March 30, 2013 Author Share Posted March 30, 2013 RA dosn't care about frames if the frame count is more than the unit had stock. The game will play just fine but will likely show the wrong frames when fire weapons, crawing and dying. If ARDA lets you set frame like TS dose than you should have no prob. The punching and kicking was cut from C&C95 and none of the logic for it is in RA1. Link to comment Share on other sites More sharing options...
DarkVen9109 Posted March 31, 2013 Share Posted March 31, 2013 I have arda so I'll just have to put Frames=XXX in rules.ini for infantries not sure if this will also support structures cuz I modified my Radar Dome into a comm. Center with 24 frames. 6 for forward and 6 for backward. 6 for destroyed version of the forward and 6 for destroyed version of backward. Anyway this is one of the biggest questions that struck into my mind a long time ago. I just didn't ask you about it. Where did you exactly got the cameo of Radar Jammer Tower? I know you made it via cameo creator. Link to comment Share on other sites More sharing options...
Allen262 Posted March 31, 2013 Author Share Posted March 31, 2013 I don't know any thing about ARDA. The Chem. Warrior still has frames that RA has no logic for and I don't think ARDA would have it as well so a Frames=XXX may not work very well. You may have to extract the Flamethrower or Shock Trooper and recolor the backpack on them. If you can't do this I have alreay done this when I changed the Shock Trooper into a Chem. Warrior and I will give it to you. The Jammer Tower is from C&C95 videos. The background is from the gunboat video and the tower it self is from one of the tiberium info videos that show a Tiberium Refinery Link to comment Share on other sites More sharing options...
DarkVen9109 Posted March 31, 2013 Share Posted March 31, 2013 I noticed the Adv. Comm Center's foundation is not as same as airfields, does changing an shp file affects the foundation also? Link to comment Share on other sites More sharing options...
Allen262 Posted April 1, 2013 Author Share Posted April 1, 2013 In stock RA foundations are hard code. The game will center the shp file the best it can to the foundation. Link to comment Share on other sites More sharing options...
Iran Posted April 1, 2013 Share Posted April 1, 2013 Why don't you change the white colour on the options menu text and credits tab text to green? What foundations need to be changed? How did you change the building foundation of the Repair Facility in Red Dawn, btw? Link to comment Share on other sites More sharing options...
Allen262 Posted April 1, 2013 Author Share Posted April 1, 2013 I don't need to change any foundations they work fine as they are. I know some building use a larger foundations like the Adv Power and Adv Com Center but that dosn't bothers me. The white text is hard coded. It can't be change. The Repair Pad/Repair Facility was done with bid=yes. In RA the Repair Pad dosn't use a bid. Link to comment Share on other sites More sharing options...
Iran Posted April 1, 2013 Share Posted April 1, 2013 I showed Pichorra what places to hex edit to have C&C95 show white text in those spots instead of green and I know how to change the text colour for RA95, just need to find a good green colour. Some of the Red Dawn buildings like the Tiberium Silo, Advanced Guard Tower and Hand of Nod have "smashed" graphics that don't look that nice. Link to comment Share on other sites More sharing options...
Allen262 Posted April 1, 2013 Author Share Posted April 1, 2013 If they are not cut down I will get the same "ghost" through the shroud like the Desert tress had. Adv Guard Tower and Hand of Nod and Weapons Factory all are cut down. The Tiberium Silo is a resized down of the TD silo. I also cut some parts off so it would fit in a 1x1 square like the RA silo. Link to comment Share on other sites More sharing options...
DarkVen9109 Posted April 5, 2013 Share Posted April 5, 2013 I gotta admit it was alot of annoyance in SCG07EA but still fun. As for SCG08EA thank you for making it even easier lol I didn't even build a single structure there. XD Link to comment Share on other sites More sharing options...
Allen262 Posted April 5, 2013 Author Share Posted April 5, 2013 SCG07EA is "C&C Classic map" from C&C95 remade for in RA1. You may have goten lucky with SCG08EA. Yould should have needed to build some more Adv. Guard Tower or a Power Plant or two. Link to comment Share on other sites More sharing options...
DarkVen9109 Posted April 5, 2013 Share Posted April 5, 2013 nah I didn't. Just destroyers btw I encountered a crash in SCG09EA maybe it only happens on a very low probability. Link to comment Share on other sites More sharing options...
Allen262 Posted April 5, 2013 Author Share Posted April 5, 2013 Can you make it crash again so I can see what is wrong? Link to comment Share on other sites More sharing options...
DarkVen9109 Posted April 6, 2013 Share Posted April 6, 2013 Nope. It happen when an A-10 came out and bomb my Adv. P Plant. That was in the edge. Sorry, don't have a screenshot to prove it. Link to comment Share on other sites More sharing options...
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