Allen262 Posted May 26, 2012 Author Share Posted May 26, 2012 Yes I used XCC Mixer to covert the C&C95 graphics to RA1. (Also used to extract sounds and videos) With out The XCC Utilities C&C 95 to RA2/YR wouldn't be moddable. I think C&C-RAED is the only Windows scenario editor. The other scenario editors I know of are DOS based and didn't work with CS or AF. By the way. When you asked for a scenario editor were you think of the Red Alert Terrain Editor that comes stock with Red Alert? Link to comment Share on other sites More sharing options...
DarkVen9109 Posted May 26, 2012 Share Posted May 26, 2012 Hmm. Yes, I usually think of that when I don't have RAED before. Link to comment Share on other sites More sharing options...
Allen262 Posted May 27, 2012 Author Share Posted May 27, 2012 Red Alert Terrain Editor is in the screen below. Red Dawn has all the needed parts for it but for the edwin.exe. I have no way to apply a no CD to it so I didn't come with Red Dawn. I think I know if a No CD edwin.exe. If I can find it and get to work on Win 7 I'll put it into the next Red Dawn. You can use RAED the same way. If you need help with using RAED like it is Red Alert Terrain Editor let me know. Its not hard. In the Docs tab of RAED is tutorials and examples of how to build missions as well. Link to comment Share on other sites More sharing options...
DarkVen9109 Posted May 27, 2012 Share Posted May 27, 2012 I'm okay with RAED. I find it easy now since I've been using it for a couple of weeks. Thanks for this Link to comment Share on other sites More sharing options...
Krypto Posted May 27, 2012 Share Posted May 27, 2012 Haha xD I was just discussing with my friend whether it's possible to use RAED with Red Dawn then I come here and find a unique version, brilliant! I wanted to check out the scenarios as I noticed they have slight differences in map design. Especially the late GDI missions, what the hell was with the A.I Infinite Helicopter spam D: Link to comment Share on other sites More sharing options...
Allen262 Posted May 27, 2012 Author Share Posted May 27, 2012 What mission is Infinite Helicopter spaming? Start the mission that is spaming and tell me what .ini it is. You can find it in the attackment below. The numbers and latters in the red box is what I need. Link to comment Share on other sites More sharing options...
DarkVen9109 Posted May 28, 2012 Share Posted May 28, 2012 Why is Weapons Factory is lightly armored? And also are all helicopters meant to attack another unit or structure if one was already destroyed or killed? Link to comment Share on other sites More sharing options...
Allen262 Posted May 28, 2012 Author Share Posted May 28, 2012 About the Weapons Factory. Krypto on page 12 asked the same thing. The Weapons Factory is the same as C&C 95. Nyerguds is the expert on C&C 95 and confirmed that it is right. As a general rule all TeamTypes including helicopters have orders that if the first assigned target is destoryed to move onto another target. In C&C RAED it looks somthing like this Orders: 0 Attack... Advanced Power Plant 1 Attack... Infantry 2 Do this... Hunt So using the orders above the AI will attack any Advanced Power Plants first, if all are destroyed or none is found on the map it will move onto Infantry. If all Infantry are killed or none are on the map the AI will "Hunt". When the Hunt order is used the AI will attack any enemy it can find. Helicopters (and fixed wing aircraft for Red Alert) work the same way but when the run out of ammo they quit attacking. They will land at the helipad (or airfield for Red Alert) and wait for another triger to use them and be in guard mode waiting to attack an enemy that comes close by. OR If the Helicopters (and fixed wing aircraft for Red Alert) were reinforced from off the map they will fly off the map when all targets are destoyed or they run out of ammo. Link to comment Share on other sites More sharing options...
DarkVen9109 Posted May 28, 2012 Share Posted May 28, 2012 Now I get it and now how it annoys me a lot in It Came from RA! 3: hunt! (GDI 4th Mission in secret mission). Oh and Why are units invisible inside the LST (Transport) and appears when unloaded? I Don't remember that in C&C 95. As much as I remember, LSTs shows the units being carried there. Oh and allow me to ask another question are construction yards meant to explode twice? Link to comment Share on other sites More sharing options...
Allen262 Posted May 28, 2012 Author Share Posted May 28, 2012 What annoys you about It Came from RA! 3: hunt!? I can't change how the LST load and unloads units. In C&C 95 all LSTs unload ints from the bottom of the map and only move up and down. My gesss is that Westwood couldn't make the LSTs move every direction and have the unit stay visible. The Construction Yard is self healing. It will self repair up to 50% like Mammath Tanks. This causing the explode twice bug. Also in C&C 95 the Construction Yard didn't self heal I just wanted it to. Link to comment Share on other sites More sharing options...
Nyerguds Posted May 28, 2012 Share Posted May 28, 2012 The LST in C&C1 is a crapload of special exceptions. The one in RA is just a water APC. It's impossible to make an APC draw its loaded units on top of itself with normal graphics and stats modding. And since you can literally load several tanks in there, it would look weird anyway. Link to comment Share on other sites More sharing options...
DarkVen9109 Posted May 29, 2012 Share Posted May 29, 2012 What annoys you about It Came from RA! 3: hunt!? I can't change how the LST load and unloads units. In C&C 95 all LSTs unload ints from the bottom of the map and only move up and down. My gesss is that Westwood couldn't make the LSTs move every direction and have the unit stay visible. The Construction Yard is self healing. It will self repair up to 50% like Mammath Tanks. This causing the explode twice bug. Also in C&C 95 the Construction Yard didn't self heal I just wanted it to. The thing that makes me annoy there is how the Nod commando will just unload to Chinook and just attack something and the endless infantry rush Link to comment Share on other sites More sharing options...
Allen262 Posted May 29, 2012 Author Share Posted May 29, 2012 The mission uses the same AI as GDI 12 but with all the waypoints reworked to fit the map so it is hard. As for the Nod commando. Just put a Guard Tower or one on each side were the Chinook lands. Tip: Build a Naval Yard and use ships. Link to comment Share on other sites More sharing options...
DarkVen9109 Posted May 29, 2012 Share Posted May 29, 2012 Thanks for the tip man . Btw. I have this question, I've been currently working my 1st scenario in Red Dawn, if my base is at the south west corner and my edge is at east, will the camera in the game will start at east also? Link to comment Share on other sites More sharing options...
Allen262 Posted May 29, 2012 Author Share Posted May 29, 2012 Waypoint 98 sets were the camera starts on the map for the mission. So put Waypoint 98 were ever you want the player to start the mission at. Link to comment Share on other sites More sharing options...
Krypto Posted May 30, 2012 Share Posted May 30, 2012 I was referring to from GDI Mission 11 (Clear the Naval Channel) and upwards, NOD helicopters can appear from both onscreen and offscreen, meaning you'll be constantly harassed due to their scripting privileges, but I thought it was a very good addition to challenge and only considered it humorous is all. Link to comment Share on other sites More sharing options...
DarkVen9109 Posted May 30, 2012 Share Posted May 30, 2012 @Allen; have you tried scenario editing? I can't approach anyone execpt you or Nyerguds, I read the RA Single Player Mission Guide that FunkyFr3sh gave me one time and I can't find what does "Priority" do in team types. Link to comment Share on other sites More sharing options...
Nyerguds Posted May 30, 2012 Share Posted May 30, 2012 If you don't know what it does... just look at how existing missions use it and copy that? It's what C&C1 map makers have done for ages with the mysterious teamtype numbers range Link to comment Share on other sites More sharing options...
Allen262 Posted May 30, 2012 Author Share Posted May 30, 2012 @Krypto I have a feeling you were 30 squares or closer to the Nod base. If you get with in 30 squares of a enemy Helipad and helicopter. The helicopter will take off and atttack you. I didn't add any aircraft to both GDI 11s. I changed the Yaks and MiGs to helicopter. @DarkVen9109 I think "Priority" is for SuspendPriority found in the rules. SuspendPriority=20 ; teams with less than this priority will suspend during base defense ops Link to comment Share on other sites More sharing options...
DarkVen9109 Posted June 1, 2012 Share Posted June 1, 2012 Hmm. Fair enough. Anyways, why didn't u removed Island Wars Extreme in the Skirmish? Link to comment Share on other sites More sharing options...
Allen262 Posted June 1, 2012 Author Share Posted June 1, 2012 I didn't remove it. It is on the list. Red Dawn has all of the CS and AF maps so the list is long. Island Wars Extreme is found on the first 4th of the map list. Also I messed it up.... It is give an error. Download the Island Wars Extreme Fix Red Dawn attach below and put the scml5ea.ini inside of it into your Red Dawn folder (C:\WESTWOOD\RedDawn) Island_Wars_Extreme_Fix_Red_Dawn.zip Link to comment Share on other sites More sharing options...
Nyerguds Posted June 3, 2012 Share Posted June 3, 2012 Actually, he asked "why didn't you remove Island Wars Extreme". Link to comment Share on other sites More sharing options...
Allen262 Posted June 3, 2012 Author Share Posted June 3, 2012 Oh... Why I didn't remove it? It is a Westwood map. I just removed the "Ants" since they are now vehicles for Nod. Link to comment Share on other sites More sharing options...
20030761 Posted June 12, 2012 Share Posted June 12, 2012 Hi, Great job. I played. I liked. Regards Link to comment Share on other sites More sharing options...
Allen262 Posted June 13, 2012 Author Share Posted June 13, 2012 Thanks! Link to comment Share on other sites More sharing options...
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