Jump to content

CnCNet Forums

Search In
  • More options...
Find results that contain...
Find results in...
Allen262

Red Dawn (RA-1)

Recommended Posts

Cake walk but still a challenge. I noticed you made it possible to the AI to build two Obelisk. I witnessed it at the last mission in GDI too how'd ya do that?

Share this post


Link to post
Share on other sites

The AI will rebuild destroyed buildings. If you seen the AI build two Obelisks at or nearly the same time it is likely one was build by USSR and the other by Badguy.

Share this post


Link to post
Share on other sites

I used Multi3 for infantray at the start of the map and has no real buildings, they may "own" a few barrals but thats about all.

Share this post


Link to post
Share on other sites

Just checked it recently, both Obelisks belong to USSR :P IIRC (If I remember correctly) those Obelisks are surrounded by Concrete Barriers u know where it only has a few structures placed on it, the middle one.

Share this post


Link to post
Share on other sites

Downloaded Red dawn, looks awesome.

I would've used the Heavy tank as an advanced NOD tank, rather than leave them with light tanks vs mammoths.

 

I have raged no less than 3 times trying to beat NOD 7... and still haven't.... there is too much stuff to shoot! stupid obelisks need to target tanks rather than the damn infantry.

 

EDIT: it was Nod 8a

EDIT 2: 8b is a lot easier than 8a

 

EDIT 3: Giving us apaches on nod 9 made it far too easy lol, just go and chase the truck as it tries to escape from your base :D

Share this post


Link to post
Share on other sites

Nod having the Heavy tank dosn't make much since. It is counter to Nods way of fighting.

 

Nod 8a and Nod 8b are still the same when it comes to AI attacking you once you make it to the main island as the missons were in RA1.

 

nod 9: I can fix this but you could to the same thing in Red Alert. At the start of the map take all of you tanks and rush the Supply Truck. I made sure you couldn't do this but I see I made another way of quicly ending the mission...

Share this post


Link to post
Share on other sites

yes.

I think on 8a the ore Tiberium is much harder to get to than on 8b, making it much easier.

 

Also all the missions after about 10 were easy but long. I finished it :D

 

NOD losses: 128

GDI losses: 729

 

NOD buildings Lost: 24

GDI buildings Lost: 159

 

Score: 43315

 

I think I won :D

It was fairly simple really, once the nearby base had been destroyed it got very easy.

Share this post


Link to post
Share on other sites

Nod 9 is pretty easy I just built Helipads and rushed to the GDI base and destroyed the truck. Nod 14 is very hard -_- Overunned by the cruisers

Share this post


Link to post
Share on other sites

thats the last one isn't it?

I spent ages NOT building tanks, so I had funds spare for subs and replacing obelisks. I Placed 3 obelisks along the rocky ridge next to the huge tiberium field, with 2 or 3 sam sites.

I used missile subs to destroy the beach entrance to the base closest to you then flanked them with tanks, destroying the production structures and then sending a second wave to mop up.

 

From that point, with the aid of missile subs, things got really easy.

Share this post


Link to post
Share on other sites

Yeahh I know missile subs are your best friend in the last campaign but still can be annoying cuz you have to protect also your beloved Harvester by building few tanks. I tried to use EMP also and all strategies but no joy. I guess....

Share this post


Link to post
Share on other sites

Once I had destroyed that side base I built an mcv and built a new base by the crapload of tiberium outside it

that funded me enough for a mega army to mop up.

 

Also I finished the GDI campaign :D

took me about 1 and a half hours for the last mission alone... but I did manage to destroy more than 1300 of NOD's units :D

stealing NOD conyard was key because then I could build nukes/obelisks/sams

very tedious battle.

 

EDIT (sometime later) How do we get the ant missions to work? I keep being attacked by stealth tanks :D

EDIT 2: That was me being a moron....

 

Awesome stuff though

Share this post


Link to post
Share on other sites

Ant Missions aren't Ant Missions any more.

Speaking of this so-called new missions, I found SCA11EA in one of your .mix files, is that working properly?

Share this post


Link to post
Share on other sites

I never said it had any NEW mission just that it supports Single Player campaigns, Counterstrike and The Aftermath missions.  ;)

 

Red Alert won't read any SCA##EA.ini past SCA10EA.ini. SCA11EA.ini is C&C95 Nod 11b that has a imcomplate AI. I never finished it do to to a lack of understanding of the C&C95 AI at the time.

 

I left it for some one to find and mess with.

Share this post


Link to post
Share on other sites

ah yes

NOD 11.

THAT mission that drove me insane the first time I tried it....

---------------------------------------------------------

Would it work if I simply pasted your sound files into a normal red alert directory?, I don't see why it shouldn't.

---------------------------------------------------------

Finally I noticed from your briefings and stuff have a few spelling/grammatical errors, I appreciate that English may not be your first language and If you like I can go through the files and correct them for you.

Share this post


Link to post
Share on other sites

You can't paste a .aud into red alert directory. It won't work.

 

Some one already sent me update files to fit the spelling/grammatical errors (You can find the files some were in these 20+ pages). I have already put them into the next Red Dawn. I need to see if FunkyFr3sh got a change to look at it to make sure I didn't break any thing for online play.

Share this post


Link to post
Share on other sites

I didn't mean a .aud I meant the whole mix file

and it works fine lol.

Nice work on recreating the GDI commando mission, that was almost nostalgic. It was annoying where your commando had a risk of randomly dying if he blew up a building...

Share this post


Link to post
Share on other sites

The next one will not have any sc-***.mix files. Every thing will be put into the correct mix like stock RA1 has. The sc-***.mix is a hold over from the very first Red Dawn that I never took the time to pack into the right mix.

 

The next one will have many more C&C95 missions.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...