Jump to content

CnCNet Forums

Search In
  • More options...
Find results that contain...
Find results in...
Allen262

Red Dawn (RA-1)

Recommended Posts

I updated the First page with new links. No point of people going through 16 pages to find current links.

 

Also

 

“Red Dawn 2013 Installer” Required For Play (110.31 MB)

http://rapidshare.com/files/2445550328/Red%20Dawn%202013%20Installer.exe

 

Full game with 35 soundtracks from C&C95 and Covert Ops. Terrain Editor (EDWIN) and C&C-RAED v1.26.

 

“Red Dawn 2012 Videos Installer” Optional. (188.57 MB)

http://rapidshare.com/files/719298526/Red%20Dawn%202013%20Videos%20Installer.exe

 

Win and Lose movies for all missions plus some briefing.

Share this post


Link to post
Share on other sites

An I found the first error. The MAD/EMP tank is buildable in C&C Classic missions. I used TechLevel=-1 for every thing else but it somehow...

Share this post


Link to post
Share on other sites

hmm i dont know if its a bug or u wanted it like that: the nod turret ballistic is set on High, tried to change it on rules.ini but it dont takes it over to my game anyhow :/

Share this post


Link to post
Share on other sites

I made it that way. The gun turret [TurretGun] in the rules.ini is using Projectile=Ack. Ack was for the AAgun bu now is like Ballistic but for no Arcing.

 

The rules.ini needs to be in the main Red Dawn folder.

Share this post


Link to post
Share on other sites

Is there a reason as to why buggies keep squishing all my guys

Actually makes them really OP

Share this post


Link to post
Share on other sites

Jacko

Because Buggy was the Mine Layer. I have to use Tracked=yes or the Buggy won't tun to attack anything and tracked unit will crush guys. I know this suck bad for the early GDI C&C Classic missions. I do wish Iran would make the Turret=yes key. This would tell the game that this unit has a turret so I could quit having to use Tracked=yes on the buggy.

 

uNdeAd

Also edit the Aftermath.ini has has the [TurretGun] listed in it as well.

 

Share this post


Link to post
Share on other sites

I had the game crash last night, GDI mission 15c where the Nod power plant and comm center are right next to you at starting. Game crashed when I captured comm center  :S  O_o

Share this post


Link to post
Share on other sites

That is odd since the Comm Center has no trigger attached to it. I also can't make it crash. Can you attach the crash dump filen so I can send it to Iran and see if he know what is causing the crash?

Share this post


Link to post
Share on other sites

Are you sure the Tracking= key is related to being able to crush infantry?

Share this post


Link to post
Share on other sites

Yes I'm sure Tracked= key lets tanks crush infantry or even othe units that have Crushable=yes. If I set Tracked=no the unit can't crush infantry and can't turn to attack any thing as the Mine Layer dosn't have a turret.

 

The only wheeled unit that has weapon is the Jeep/Ranger and it dosn't use the Tracked= key but has turret logic

Share this post


Link to post
Share on other sites

Because Buggy was the Mine Layer. I have to use Tracked=yes or the Buggy won't tun to attack anything and tracked unit will crush guys.

"the Buggy won't tun to attack anything"

You mean the body or turret? If it's just the body, um, why not just give it a set of turret graphics?

Share this post


Link to post
Share on other sites

Are you sure the Mine Layer doesn't still crush infantry because it is hard-coded like that? What makes the Jeep/Ranger be able to crush?

Share this post


Link to post
Share on other sites

"the Buggy won't turn to attack anything"

You mean the body or turret? If it's just the body, um, why not just give it a set of turret graphics?

 

the Buggy won't turn to attack anything with out tracked= and giving the .shp a set of turret graphics dosen't give a turret in game to the unit. With Tracked= the whole body turns like the APC when it attacks.

 

Are you sure the Mine Layer doesn't still crush infantry because it is hard-coded like that? What makes the Jeep/Ranger be able to crush?

 

Jeep/Ranger dosn't crush. Any unit that dosn't have Tracked=yes can't crush and are assumed to be wheeled by the game. Also ROB posted a crash dump. Can you take a look at it and see if you can what is the cause of the crash he is having?

Share this post


Link to post
Share on other sites

The Jeep/Ranger and Mine Layer crush logics are hard-coded, the game setups every unit type with a function that takes tons of arguments, one of them is a 'can crush' flag. In the last 30 minutes I made the Ranger/Jeep be able to crush infantry and prevented the Nod Buggy from Red Dawn from doing this (by modifying the minelayer settings).

 

This instruction is reponsible:

 

AUTO:0056DD85 050                push    1              ; can crush, push 1 = true

 

You need to change it to 'push 0'. Note that the 0x0056DD85 address is the in memory address of the instruction, not the address inside the executable. If you're interested in hex editing the EXE to apply this change please tell me so I'll figure out what address in the EXE needs to be changed. If you do that you need to modify every EXE I give you to add this change, so you should find some kind of program which can patch the EXE with this change (and any future ones) automatically.

Share this post


Link to post
Share on other sites

If ANT1 to ANT3 were able to use more than 8 facings would that allow you to make Red Dawn any better?

 

I also found out how to enable/disable shroud generator and radar jamming abilities on vehicle units, next to figuring out how to enable/disable crushing.

Share this post


Link to post
Share on other sites

i could have sworn that tracked= also controlled if the unit could crush but since you can see inside of the game you would know this for sure. ANT1 to ANT3 are fine. I already use them. It took some time to convert the Recon Bike, Flame Tank and Stealth Tank to Ant format.

 

Let me know if you find any more.

Share this post


Link to post
Share on other sites

But ANT1 to ANT3 only use 8 facings, not 32. The other vehicles are set up to use 32 facings.

 

There should be options for vehicles which have their turret on the back of the vehicle (instead of center), an option to enable/disable turret and one for bigger selection bracket. Does any of those interest you?

Share this post


Link to post
Share on other sites

True but it work fine. The Recon Bike and Stealth Tank use missile so it looks fine. The Flame Tank some times fires at an angle that looks odd.

Share this post


Link to post
Share on other sites

It's easy to change the facings to 32 though, it's a one byte change per vehicle unit..

 

I could add it as rules.ini options, like Arda has.

Share this post


Link to post
Share on other sites

Which options would you use? It isn't hard for me to add but it takes quite some time..

Share this post


Link to post
Share on other sites

BTW, Iran, there is a crash report last post, previous page. I see 0 downloads ;)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By MrFlibble
      A very long time ago I found a Russian website with a RA1 TC called Third Revolution. It's a stand-alone total conversion with new campaigns and a setting unrelated to the C&C universe -- rather, it tells the story of a post-1991 restoration of the Soviet Union and its struggle against Capitalist adversaries. The author had problems with the black/transparent colour in the palette but otherwise it was pretty solid all-in-all.
      Back then I downloaded the Russian version, but later forgot about that TC until recently (had to ask around to remember the title). Anyway, the Russian version of the TC is available from The Red Alert Archive, however the developer's page also lists an English version (thirden.rar) among downloads, as well as a music pack (scores_full.rar). Supposedly, these were hosted at http://ra.afraid.org/thirdrev/, but the Wayback Machine does not have the respective files, and apparently they were at some point removed, for whatever reason.
      I was wondering if anyone still has these files archived somewhere? Also, it seems that the TC is based on Aftermath 2.02, would it be possible to upgrade to 3.03 Beta?
    • By FunkyFr3sh
      Running CnCNet server using systemd (Linux x64)
       
      wget downloads.cncnet.org/tunnel.sh sh tunnel.sh 200 "Unnamed Server" If you're unsure what linux distro to choose, just take the latest version of Ubuntu
       
       
      Using the above method you can run both CnCNet servers as a service and they will continue to run even after the server restarted.
       
      Alternatively you can also run the servers individually (see below):
       
       
       
       
       
      New Server (All Games)
       
       
      Linux x64 example:
      wget -c https://downloads.cncnet.org/cncnet-server.tgz -O - | tar -xz nohup ./cncnet-server --name "My cool server" --maxclients 200 --port 50001 --portv2 50000 > cncnet-server.log 2>&1 & Linux ARM
       
       
      Windows:
      On XP, Vista and 7 make sure .NET 4.0 is installed: https://www.microsoft.com/en-US/download/details.aspx?id=17113
      Download the server and start it: http://downloads.cncnet.org/cncnet-server-gui.exe
       
       
      Note: Servers are chosen automatically by CnCNet and are only used in case 2 players fail to establish a Peer-To-Peer connection. Yuri's Revenge players can select a specific server via the advanced settings while hosting a game room.
       
       
       
       
       
      Old Server (Yuris Revenge only)
       
       
      Linux (Ubuntu) example:
      sudo apt-get install default-jre wget http://downloads.cncnet.org/cncnet-tunnel.exe nohup java -jar cncnet-tunnel.exe -name "My cool server" -maxclients 200 -port 50000 -headless > cncnet-tunnel.log 2>&1 &  
       
      Windows:
      Download the server and start it: http://downloads.cncnet.org/cncnet-tunnel.exe
       
       
      Note:  To use a specific server you'll have to select it via the advanced settings while hosting a game room.
       
       
       
       
       
      The servers will not show up instantly on the website, it can take up to 4 hours
       
       
       
    • By AndrewFord
      CnCNET is great, and since RA source code has been released this is a huge step in improving the game and adding nice juicy features that allow us to enjoy the game we love.
      Add a replay system, maybe as an option as saving a replay could add more lag to games.
      Fix bug where you can ally someone who is trying to Engi your building which prevents it from being captured
      New .ini keywords, this would allow for more control over making maps of all types from nurple to Defense maps
      I'll list a few keyword suggestions
      Ability to remove darkness crate as random chance Chrono (superweapon) Crate Size of Nukes/Demo Trucks explosions Force Ore Regrowth on (ignores lobby setting "Ore Regenerates") Crusher Flag for vehicles Helicopter Firing Delay Auto Attack Flag (Tanya for example) Build Speed Multiplier (per unit/building) New Triggers New blank units if modders want to add them to maps. (Like Ferrets Tiberian Alert mod)
       
       
       
    • By Akiller7k
      I told you my scroll was broken and it was. I played the entire match holding right click to move across the screen. I think you think I b.s.'d you to get you to commit or something. That is not at all the case.
      This was on the CNC remastered ladder.
    • By Iran
      Can someone check if you get parabombs if you spy enemy Airfield in RA1?
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...