Allen262 Posted June 14, 2013 Author Share Posted June 14, 2013 When I made Red Dawn window mode wasn't an option as ddraw for RA1 hadn't been made. Window mode option is one of many things that will be added into the next Red Dawn. This isn't an easy way to change the color of the flame thrower fire effect. You would have to extract the FB1.shp and change to a editable format like .png than edit the frames in photoshop. The Nod Obelisk of Light has always not been straight. It is always been curved like a scorpion tail. I took the Obelisk of Light directly from C&C95. Link to comment Share on other sites More sharing options...
kkmm0105 Posted June 14, 2013 Share Posted June 14, 2013 thanks for your responese how can i modify the sound when the missile hits the target? I have found the sound file 'kaboom1' in sc-Sou.mix which i want to use Link to comment Share on other sites More sharing options...
Nyerguds Posted June 14, 2013 Share Posted June 14, 2013 Find out what the original sound you want to replace is, and rename your file to that name? Sound filenames are an internal list in the game, I think. You can't add new ones to that; you can only use the existing names. Link to comment Share on other sites More sharing options...
kkmm0105 Posted June 14, 2013 Share Posted June 14, 2013 Find out what the original sound you want to replace is, and rename your file to that name? Sound filenames are an internal list in the game, I think. You can't add new ones to that; you can only use the existing names. if i rename the file to that name, that the sound of all weapons such as rockets and missiles will be replaced . i just want to modify the sound of rockets hit target by the GDI rocket launcher Link to comment Share on other sites More sharing options...
Nyerguds Posted June 14, 2013 Share Posted June 14, 2013 Check rules.ini. If the settings exist, they should be called "Report=". But as I said, you can probably only reuse existing names in it. Link to comment Share on other sites More sharing options...
Allen262 Posted June 19, 2013 Author Share Posted June 19, 2013 Something is wrong with notify me of replies as I never go an email about this. Hope I'm not too late. The GDI Rocket Launcher is using Primary=RedEye If you go down in the rules.ini you will find [RedEye] Damage=37.5 ;75 ROF=80 Range=6.5 Projectile=HeatSeeker Speed=20 Warhead=HE Report=MISSILE6 Change the Report=MISSILE6 to Report=kaboom1 now save your changes to the rules.ini. The Rocket Launcher will now use kaboom1 any time it fires. Link to comment Share on other sites More sharing options...
kkmm0105 Posted June 19, 2013 Share Posted June 19, 2013 Something is wrong with notify me of replies as I never go an email about this. Hope I'm not too late. The GDI Rocket Launcher is using Primary=RedEye If you go down in the rules.ini you will find [RedEye] Damage=37.5 ;75 ROF=80 Range=6.5 Projectile=HeatSeeker Speed=20 Warhead=HE Report=MISSILE6 Change the Report=MISSILE6 to Report=kaboom1 now save your changes to the rules.ini. The Rocket Launcher will now use kaboom1 any time it fires. I have tried it, but i find the Report is only the sound of launching rockets, not the sound of rockets hit the target. Instead, i replaced the sound track by mixer thanks. Link to comment Share on other sites More sharing options...
Allen262 Posted June 19, 2013 Author Share Posted June 19, 2013 RA1 won't let me give sounds to each explosion. I know many of the explosion sounds don't match C&C95. I may go back and see if I can match them up better. Link to comment Share on other sites More sharing options...
kkmm0105 Posted June 19, 2013 Share Posted June 19, 2013 RA1 won't let me give sounds to each explosion. I know many of the explosion sounds don't match C&C95. I may go back and see if I can match them up better. thanks for your work! i found that the damage of a weapon can lead to different effect of explosion. Each effect of explosion has its own sound. i modified the value of damage so that i make the rocket laucher more like it in c&c95. Link to comment Share on other sites More sharing options...
Project Leviamon Posted June 19, 2013 Share Posted June 19, 2013 i'm gonna try this out just like Dawn of TIberium Age(Which is really good especially Skrimish, but the AI spams flame tanks like hell). Hopefully in this skrimish we won't get flame tank spams from AI Link to comment Share on other sites More sharing options...
Iran Posted June 19, 2013 Share Posted June 19, 2013 The launcher and config tool are made by me too, I copied the layout/design from Nyerguds' tool. FunkyFr3sh did have his own modified version though. Link to comment Share on other sites More sharing options...
Allen262 Posted June 19, 2013 Author Share Posted June 19, 2013 i'm gonna try this out just like Dawn of TIberium Age(Which is really good especially Skrimish, but the AI spams flame tanks like hell). Hopefully in this skrimish we won't get flame tank spams from AI You will get spamed with every tank it can build in waves. The launcher and config tool are made by me too, I copied the layout/design from Nyerguds' tool. FunkyFr3sh did have his own modified version though. I didn't know that. Sorry. Link to comment Share on other sites More sharing options...
Nyerguds Posted June 21, 2013 Share Posted June 21, 2013 I copied the layout/design from Nyerguds' tool. Unfortunately not the internal design, where it stores all necessary dlls and other files internally in its resources, inside the exe file Link to comment Share on other sites More sharing options...
ROB Posted August 4, 2013 Share Posted August 4, 2013 So I went to play the Red Dawn levels I keep hearing about. But they do not work. It barely plays the first briefing video then the screen goes black and nothing happpens. Happens with GDI and Nod campaign. Any ideas on fixing this? It might be my TV though, it has weird resolution issues sometimes. Link to comment Share on other sites More sharing options...
Allen262 Posted August 4, 2013 Author Share Posted August 4, 2013 Red Dawn is old school being made before the Iran patch. I been trying to make a new one that is based on the Iran patch and uses the same set up as FunkyFr3sh however I have been unable to fix the Out of Sync error it has. I think of asking FunkyFr3sh to remove the Multiplyer options from the Launcher and Config tool he has made for me so I can put out the done updated singleplayer set up. Than I can keep working of fixing the Out of Sync error for a Multiplyer Red Dawn. Link to comment Share on other sites More sharing options...
ROB Posted August 4, 2013 Share Posted August 4, 2013 But its standalone, I did not put the Iran-Patch on it. Link to comment Share on other sites More sharing options...
Allen262 Posted August 4, 2013 Author Share Posted August 4, 2013 Like I said it was made before Iran patch. The current Red Dawn uses the old WestWood 3.03 set up so no hires and thing that come with it. Link to comment Share on other sites More sharing options...
Nyerguds Posted August 8, 2013 Share Posted August 8, 2013 He wasn't asking about high resolution, just about why it DIDN'T WORK on his PC -_- Rob: if the game can start, and you start seeing graphics, it's not a resolution problem, since the game never change video modes ingame. Link to comment Share on other sites More sharing options...
ROB Posted August 8, 2013 Share Posted August 8, 2013 He wasn't asking about high resolution, just about why it DIDN'T WORK on his PC -_- Rob: if the game can start, and you start seeing graphics, it's not a resolution problem, since the game never change video modes ingame. Yeah. Doesn't make sense, whether its old or new it should still work, I can still get regular RA to work without ddraw. It just seemed like it was getting ready to load a second video but it could not do it for some reason. I thought about looking in the mission files and changing videos to none to see if that is the problem. Link to comment Share on other sites More sharing options...
Nyerguds Posted August 8, 2013 Share Posted August 8, 2013 so... why not add cnc-ddraw? Link to comment Share on other sites More sharing options...
ROB Posted August 9, 2013 Share Posted August 9, 2013 Oh no I was just pointing out that if I can run ra fine without ddraw, then it should certainly work with it, red dawn has it by default. Link to comment Share on other sites More sharing options...
DarkVen9109 Posted August 10, 2013 Share Posted August 10, 2013 Soo.... When will be the mod associated with Iran's magical patch? Link to comment Share on other sites More sharing options...
Allen262 Posted August 11, 2013 Author Share Posted August 11, 2013 I can't find a OSS error but I going to take crash course Microsoft Visual Studio Express C# and dump the Multiplyer options from the Launcher and Config tools and the single player is just about done. Link to comment Share on other sites More sharing options...
Allen262 Posted August 20, 2013 Author Share Posted August 20, 2013 Red Dawn 2013 launches after too much procrastination. Now updated with the Iran Patch/Portable RA. This added Hires and better compatibility for Vista and forward systems. New Custom Missions options and new theaters. Allied Blue has been chaged to GDI Gold but for a few Ant/Resistance Missions. The Score Screens and campaign mission selection maps have been updated to change Allied Blue to GDI Gold as well. Single Player mission count is now 114. Campaigns, Counterstrike and The Aftermath missions total 76 mission. 8 under the old Ant Mission and 30 using the new Custom Missions option. Link to comment Share on other sites More sharing options...
DarkVen9109 Posted August 21, 2013 Share Posted August 21, 2013 I see... Posted this in PPM as well I see... When will the download link be available? Link to comment Share on other sites More sharing options...
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